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pavillon
drapeau
(computer science) A variable or memory location that stores a Boolean true-or-false, yes-or-no value, typically either recording the fact that a certain event has occurred or requesting that a certain optional action take place.
flag
(computer science) A variable or memory location that stores a Boolean true-or-false, yes-or-no value, typically either recording the fact that a certain event has occurred or requesting that a certain optional action take place.
sémaphore
(computer science) A variable or memory location that stores a Boolean true-or-false, yes-or-no value, typically either recording the fact that a certain event has occurred or requesting that a certain optional action take place.
option
(computer science) In a command line interface, a command parameter requesting optional behavior or otherwise modifying the action of the command being invoked.
switch
(computer science) In a command line interface, a command parameter requesting optional behavior or otherwise modifying the action of the command being invoked.
drapeau
(mathematics, linear algebra) A sequence of subspaces of a vector space, beginning with the null space and ending with the vector space itself, such that each member of the sequence (until the last) is a proper subspace of the next.
drapeau
(internet slang, ACG) An indication that a certain outcome or event is going to happen, deduced not logically or causally, but as a pattern in a piece of media. Chiefly used in video games and adjacent media, especially visual novels, it is typically described as being raised or set by the plot or words of a character.
étendard
(internet slang, ACG) An indication that a certain outcome or event is going to happen, deduced not logically or causally, but as a pattern in a piece of media. Chiefly used in video games and adjacent media, especially visual novels, it is typically described as being raised or set by the plot or words of a character.
flag
(internet slang, ACG) An indication that a certain outcome or event is going to happen, deduced not logically or causally, but as a pattern in a piece of media. Chiefly used in video games and adjacent media, especially visual novels, it is typically described as being raised or set by the plot or words of a character.
affaiblir
(intransitive) To weaken, become feeble.